Religious champions of the Galeshi desert people. Wear the sun symbol of their god. Myrmidons are comparable to the paladins of the Galeshi. Great supporters of the Galeshi people and extremely wary of outsiders.
The Golden Orb Myrmidon boasts 6 slots of Charge, a quantity matched only by Lancers’ Knights Immortal Champion and Uhlrik Charger. This depth of Charge often allows the Myrmidon to make two Charge attacks before requiring a friendly healer to restore this ability. Similar to the Champion, the Myrmidon has Battle Armor initially, enabling it to hunt down enemy missile troops. But unlike the Champion, this Rebel warrior trades Weapon Master for a higher base damage value and 2 slots of Command for increased support utility. The Toughness offered by the Steam Horse mount mid-dial helps the Golden Orb Myrmidon to soak up some damage while disengaging from a melee and heading to the nearest friendly Leech Medic.