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3 Faces of Fear

When you think of the Dark Crusade, think of sexy vampire cults and the temptations of immortality. The thick taste of blood, the cold flesh of the dead, and the cries of the weak being gutted before a roaring crowd best describe life within the fire-lit halls of the Necropolis. In time, if one performs well enough during the inquisitional Dark Crusade, one might be lucky enough to be made into an immortal vampire or become a Necromancer trained to animate to control the restless dead.

As the Elementals are devoted to healing the Land, the Crusaders are committed to dominating it.

After Grand-Magus Tezla’s transcarnation in 278 Tz, Elven practitioners of Necromancy—death magic—departed Atlantis with the Tezla's soul safe in a Bone Golem Avatar. They traveled to the northeastern mountains with their precious cargo to construct the Necropolis, a sprawling complex of tombs, towers, and catacombs on an island hidden within a vast mountain lake. There, under Dark Tezla's direction, the Necromancers created a meritocracy where excellence in the blood pits, bedrooms, and political arenas was rewarded with dark, seductive gifts: the immortality of vampirism and the power to raise and command the dead.

Deathspeaker Aeradon

Deathspeaker Aeradon

Bloody Amara

Bloody Amara

Kozzak Darkbringer

Kozzak Darkbringer

Deathspeaker Aeradon

Deathspeaker Aeradon

Kozzak Darkbringer

Kozzak Darkbringer

Bloody Amara

Bloody Amara