Vito Turga
Brother to Rigger Turga, These Dwarven inventors who came over to the Atlanteans for the chance to work on Golems. Secret Rebel sympathizer. Sells inventions on the side of the Empire and sends the gold home to Khamsin.
As more dwarves lose their immunity to the effects of magical energies, some are concerned that they may have lost their only edge over their enemies. Others have taken it as a guide to explore the possibilities of magic– and in weaknesses. Kenaz Stoneheart has gathered the most talented of those among the Black Powder Revolutionaries who have embraced the ways of magic and taken them to a secret location where he works to shape the magic of the Revolution into as powerful a weapon as gunpowder– and perhaps even merge the two.
Vito Turga
Dwarves are short, stout folk with wide shoulders and typically long beards. Their most prominent racial trait is their magic resistance, which the Atlantis Guild takes advantage of by enslaving dwarven kin and making them work at Magestone mines since dwarves are more resistant to the debilitating effects Magestone has on living beings. To that end, many dwarves joined in with the Black Powder Rebels, seeking to liberate their fellow brethren from the mines and fight against the Empire's oppression. They live in dwarven holts which are positioned in mountains and under the ground, and when outside of their holts, they make living in small lodge houses.
Although slow afoot, dwarves can bear up under enough heavy armor to give them decent protection, and the dwarven natural immunity to magical effects makes such warriors valuable allies, especially against the Guild's offensive magicks. Dwarves are master craftsmen, being able to forge armaments that human craftsmen could never match.[3] Dwarves also have the strange ability to sit with their eyes closed, their faces relaxed, soaking up every fact heard. Their stubborn will makes them formidable even to the telepathic attacks of the Oracles of Rokos.
Vito Turga
The Dwarves have their own pantheon of gods, and you will have a hard time finding a Dwarf that doesn't swear by one deity or another. Some dwarves revered the goddess Marway, patron of tinkers and mechanics. But since each of the Dwarven underground communities - called holts in their own odd tongue - were very xenophobic of outsiders, and each bore their own hand-tailored sets of rules, customs, gods, and goddesses that bore little resemblance to that of their neighbors. After the Atlanteans began raiding holts and enslaving the Dwarves in the Magestone Mines, much of the Dwarven culture was lost in that catastrophic series of events. While many of the Dwarves of the modern age have benefited from having one culture born of attrition and a hundred years of slavery, much of their heritage has been lost, as well as the unique worship of many of the Dwarven Gods that flavored and shaped their individual society of warriors, crafters, healers, and Forgemasters.