Charis
A renegade Atlantean Magus questing for knowledge and adventure.
A true Atlantean Lord, Candidate for a Magus position, Charis chose a life of an adventurer instead. He feels that his wild personality could not take the responsibility and position demands of being a Magus. He instead chose to explore the vast knowledge of the Dragon's Gate. He was intrigued by the mystery of the Drakona and the knowledge it keeps in its library.
Magic Levitation gives the party an early advantage to move their teammates to position. Magic Blast keeps his enemy at bay. When injured, he helps his team with Magic Enhancement and Magic Retaliation.