Neophant
A second-generation Draconum warrior that has only undergone one Chrysalis, a young combatant with the fighting ability of a maddened Troll. Having just evolved from the bestial Whelp form, they are still adapting to their new, powerful bodies. With the ability to dive out of the sky and onto their prey, like a hunting hawk onto an unsuspecting rabbit, these relentless, scaly creatures are feared by warlords, necromancers, and magus alike.
Comparing the Neophant to one of the Draconum’s elite castes is like comparing a child to his parents. Yet this “child” can hold its own against a maddened Troll and rip the limbs off any lesser warrior without blinking an eye. The sight of a Neophant soaring over the battle lines on its graceful wingspan, clawing and tearing at the enemy beneath it, is something you prefer to witness from behind the dragonkin, not in front. This is hardly a babe in swaddling clothes.
How do you make a better Half-troll? Give him Flight and call him a Neophant. His Battle Fury and attack value make him a good fighter, while mobility increases his usefulness. If close combat trouble is pending, the Neophant’s wings improve his chances of disengaging and allow him to pick a better battle. Flight also compliments his ranged attack, allowing him to snipe in and around difficult terrain. The Neophant can be used in various roles, ranging from lone wolf harassment to sturdy medium fighter. He could be used to support an all-Draconum ranged or close combat formation; but when would that ever be necessary?