SRM - Short-Ranged Missile
First introduced in 2365 and mass-produced in 2370 by the Terran Hegemony, Short-Range Missiles are direct-fire missiles that sacrifice range for hitting power. Adapted towards the profusion of electronic jamming on the battlefield and the effectiveness of standard armor designs, these self-guided missiles are unique for using a special armor-piercing explosive warhead. The development of a metal composite/high explosive mixture allowed for the warhead to be made entirely of high-explosive material; this same feature was later used to construct the missile's frame as well. The result was warheads that had the same destructive capability as older warheads that were four times as long, allowing for more missiles to be carried and fired. SRMs are less sophisticated than Long Range Missiles and are particularly effective against infantry and combat vehicles. Clan SRM launchers compare favorably to Inner Sphere designs by being more compact and of lighter weight. SRMs are highly upgradable, able to fire a variety of warheads, and benefit from devices such as Artemis IV FCS.