A Vengeful Ghost is the spirit of a long-dead Drakona, animated by its hatred for the living. While they rarely leave the vicinity of the Dragon city, these evil spirits can be found throughout the lush tropical valley, along the shores of the steaming caldera lake, or haunting the crumbling halls and temples littering the island at the lake’s heart. Needing to feed upon the life energy of the living to survive, Vengeful Ghosts have long stalked the Mage Spawn living within the Dragon city. But with the recent invasion by Heroes intent on plunder, these Drakona ghosts suddenly have a banquet of life force upon which to feed.
The Vengeful Ghost is affordable firepower, and if opposing figures don’t have “magic” showing on their dials, it can be particularly nasty. Magic Confusion can split up the enemy, setting up vicious close combat attacks. Even better, when the Ghost is knocked down a few notches, its Vampirism kicks in, bringing it back into the Magic Confusion sweet spot. Include a spellcaster in your force in case a Ghost pops up next to you – a good magic blast can leapfrog the pesky Vampirism levels, and the Ghost’s Cursed status means that it is particularly vulnerable to magic attacks.
What we were looking for here was an aggressive damage-dealer that fell between the Spectre and the Wraith in power. The Cursed special ability reduces the overall cost, and when it loses that, its Vampirism usually allows it to regain lost damage through close combat. The final sculpt, a looming, ghost-white Draconum spirit, is particularly nice.