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Mage Knight Knights Immortals Chibis

• Faction: Knights Immortal / Elven Lords
• Leader: The High Elven Council
• Racial Composition: High Elves
• Origin of Faction: Culture dates back to before Age of Mists
• Age of Faction: 2000 years or more
• Geographic Control: Rivvenheim Mountains
• Religion: The Seven Heiramman gods
• Magical Affinity: Powerful magics, top-rank wizards
• Political Loyalty: To the High Elven Council, their culture, and honor
When you think of the Elven Lords, imagine a self-appointed peacekeeping force armed with enchanted weapons, the strongest magical capabilities and centuries of martial practice. Now, with the destruction of their armies at Khamsin and the hideous betrayal by the Atlanteans fueling their rage, the Elven Lords are holding nothing back in their attempt to reduce the chaotic races of the Land to ruin.

The mysterious Elven Lords are the most powerful Elves in the Land, whose purpose stands at nothing less than crushing out any race that grows strong enough to challenge them. Believing themselves capable of doing nothing less than “the right thing”, the Elven Lords methods for battling the forces of chaos are sometimes powerfully destructive. As many of the Elven Lords view the members of the lowlander races as little better than animals, they tend to treat enemy warriors as dangerous beasts not deserving of compassion or pity.

Unparalleled warriors and mighty wizards, the priests, generals and paladins of the Rivvenheim mountains use their faith, centuries of training and powerful innate magical abilities to channel great power directly from their Heiramman gods. This ability sets them apart from their lowland Elven brethren who long ago cast aside their immortality for such novelties as ‘freedom’ and ‘free will’.

The foremost task of the armies of the Elven Lords is to protect the mountain passes and the Hundred Cities from invasion. High Elves have defended the North and South passes for thousands of years, using magical swords, lightning-spears and enchanted longbows blessed by the Heiramman gods to strike down their enemies. The High Elves do not conduct trade with outsiders, and no one taken into their guarded mountain stronghold ever returns. But a riddle plagues the peoples of the Land—are the High Elves protecting something east of their homeland, or are they protecting the Land from some unrevealed danger?

The soldiers that serve in the Elven Lords armies have spent the better part of their long lives in Warrior Temples, honing their martial, magical and mental capabilities to a fine edge. Now, faced with a land thrown into desperate war, they are putting their skills to the test by finding a way to reinstate balance in the Land by any means necessary.

The era of the Knights Immortal died at Khamsin, when Council Lord Jamus failed to capture the Khamita's castle. While the High Elven Council now places their faith in the Elven Lords and the Temple Masters those High Elves who believe in justice and chivarly now leave the Rivvenheim mountains in greater numbers. With the recent surge of magic from the Solonavi spell, the Elven Lords are in a position to crush the lowlanders in ways their enemies never previously even dreamed of.

Champion

Champion

Elven Zealot

Elven Zealot

Rurik the Blessed

Rurik the Blessed

High Elf General

High Elf General

Liege Knight

Liege Knight

Light Cavalier

Light Cavalier

Light Lancer

Light Lancer

Longbow Archer

Longbow Archer

Martyr

Martyr

Temple Blademaster

Temple Blademaster

Temple Lord

Temple Lord