• Faction: Mage Spawn
• Leader: Unknown
• Racial Composition: All Races
• Origin of Faction: Ancient, unknown origins
• Age of Faction: Thousands of years
• Geographic Control: Throughout the Land
• Religion: Superstition and Primal Totemism
• Magical Affinity: Some have powers to rival the best wizards
• Political Loyalty: To themselves
“Creatures of legend and sorcery, remnants of a blighted time when devils and gods roamed the Land. Uncountable and undefinable, Mage Spawn pose a threat to everyone they encounter. Whether they walk, run, fly or slither, they are all the same: they are monsters.”
Like madmen escaped from an asylum, wraiths, werewolves, toothy imps and winged devils wander the landscape mindlessly, poisoned by toxic Magestone radiation. Their origins are a mystery: were they intentionally created by sorcery, or accidentally mutated by constant exposure to Magestone? Strong and deadly, most Mage Spawn are barely capable of sentient thought. They are, however, easy prey for a powerful mage who needs warriors for combat. To the empathic Shyft, the Mage Spawn are much more: they are biddable pawns in a play for power that could turn the tide in the current conflict.