Gora'din
While most Dragons serving the League serve willingly, a few among the esteemed number embrace the path of destruction rather than service to the Land. Gora’din, a member of the Dragon Hunters, works with his multi-factional compatriots to seek out and destroy rogue wyrms before they cause too much damage. While often accused of being a gloryseeker by his Troll comrades, Gora’din has bagged three Dragons throughout his career, and laid waste to any other number of Mage Spawn, Shyft, and meddling Heroes that got in his way. Although capable of great destruction himself, Gora’din works best when spearheading an attack group of well-armed Heroes.
Gora’din’s advancement occurs in two big pushes. First, you want to get him to Level 3, where his 4 clicks of damage truly rule. Then concentrate on the rest of your party, bringing them up to his level. Finally, make the push to Invulnerability for Gora’din. The Troll Champion is a combat animal with a deep dial, so don’t be afraid of putting him in harm’s way. Trust his level advancement (and if need be, Regeneration) to restore him to his nasty stats. His chief drawbacks are his lack of ranged combat ability and slow movement. For a balanced party, allies with speed and range are a good bet when running Gora’din.
Mmmmmm... Troll Champions. Gora’din brings us the crunchy goodness of Trollocity within the compact, experience-gaining form of a Hero. Powerful to start with (he is, after all, a Troll), he advances nicely through the ranks, turning into a true monster at his highest levels with Invulnerability and Weapon Master. The trailing end of the dial is equally Trollish, with Regenerate capable of popping his nastiness back into the Berserk slots. As with the other Dragon’s Gate Heroes, he gets a little bonus when demoralized – in his case a bit of Battle Armor to keep him safe(er) from ranged attackers