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Magus Draconum

Magus Draconum

A third­-generation Draconum with potent magical abilities. “Magus” was originally a Draconum word meaning “wizard.” Tezla appropriated the term for his wizards to make his new Technomancers seem more dangerous.

This Draconum has the characteristics the Atlantean Magus wishes he had: tank-­like defenses and more Magic Blast slots. The addition of Magic Immunity hands this dragon­-man the game’s “Chief Wizard” hat. In the play, fly the Magus Draconum behind blocking terrain close to your opponent’s leader and start blasting. When enemy troops close in, you can afford to take a hit before breaking away and finding another roost. Support this Draconum with a strong Leech Medic, and if he is your army’s leader, provide redundancy with a Demi­-magus. If you have the points available, the Magus Draconum teams up well with the Paladin Prince.
"I know the “wizard rush.” So many warhosts use the tactic against mages and mystics, shamans and healer­-priests. Get in close, they say. Force them to stand and fight. Do not give them time to summon the mana and twist it into power to destroy us. I see it, and I do not worry. I stand my ground against the warriors as they charge up to me. And then I twist their heads off."