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Hierophant

Hierophant

A third-­generation Draconum that is the strongest of its generation, easily identified by its twin heads and potent magical capabilities. The Hierophant, upon undergoing Chrysalis, will likely transform into the Regal Draconum. When an Imperial Storm Golem appears on a field, a Hierophant will often engage it directly out of personal honor, as well as to test whether these masterpieces of Atlantean endeavor can stand up to the might of an angry Draconum.

Is the Hierophant a natural order among the Draconum? This question has plagued the Guild scholars for centuries, but no Draconum will answer it. Even Mystic Draconum will not offer the information as ransom, which either means they do not know themselves or for some reason refuse to say. That Hierophants are among the most powerful of the dragonkin, there is no question. But the under-developed twin heads, the way they are shunned by their kind, the independence of spirit they show as some of the Land’s leading warlords―all this seems at odds with the idea of their being a venerable and respected caste of the Draconum. And if they are not natural, then what are they?

Here is Mage Knight’s penultimate combatant. Whether striking in close or ranged combat, breaking up enemy formations, issuing commands, hitting multiple opponents, or shrugging off misguided attempts at damage, the Hierophant knows no equal on the battlefield. Opponents who see the Hierophant in your army will build up formations of their best warriors to take him down. With this in mind, support this Draconum with clouds of weak characters whose only job is to prevent formations from closing on the Hierophant. Everything else, this warrior can do by himself.